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| guides:humanity [2024/08/13 21:51] – ST Armandos | guides:humanity [2024/08/13 22:10] (current) – ST Armandos | ||
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| Οι βρικόλακες αρχίζουν το παιχνίδι με **επτά (7)** κουκκίδες Ανθρωπισμού και ενώ είναι δυνατό να αυξηθεί αυτή η βαθμολογία, | Οι βρικόλακες αρχίζουν το παιχνίδι με **επτά (7)** κουκκίδες Ανθρωπισμού και ενώ είναι δυνατό να αυξηθεί αυτή η βαθμολογία, | ||
| + | <row> | ||
| + | <col 4> | ||
| + | ^ | ||
| + | | +2 for having an attached Touchstone. | | ||
| + | | +3 for having multiple attached Touchstones. | ||
| + | | −2 for having no Touchstones. | ||
| + | | −1 for protecting your Mask. | | ||
| + | | +1 for protecting your Dirge. | ||
| + | | −1 per Bane. | | ||
| + | </ | ||
| + | <col 8></ | ||
| + | </ | ||
| ===== Levels of Humanity ===== | ===== Levels of Humanity ===== | ||
| ==== Ascetic (Humanity 9-10) ==== | ==== Ascetic (Humanity 9-10) ==== | ||
| Line 21: | Line 33: | ||
| ==== Draugr (Humanity 0) ==== | ==== Draugr (Humanity 0) ==== | ||
| Ένας βρικόλακας που φτάνει στο μηδέν του Ανθρωπισμού του γίνεται draugr, χάνοντας κάθε σχέση με την κοινωνία και υποκύπτοντας ολοκληρωτικά στο Κτήνος τους. Τα Draugr είναι επικίνδυνα, | Ένας βρικόλακας που φτάνει στο μηδέν του Ανθρωπισμού του γίνεται draugr, χάνοντας κάθε σχέση με την κοινωνία και υποκύπτοντας ολοκληρωτικά στο Κτήνος τους. Τα Draugr είναι επικίνδυνα, | ||
| - | ===== Humanity Quick Reference | + | ===== Breaking Points |
| - | Humanity | + | Ακολουθούν πιθανά ερεθίσματα που μπορεί να προκαλέσουν roll για να χάσεις |
| - | +2 for having | + | |
| - | +3 for having multiple attached Touchstones. | + | ^ Current Humanity |
| - | −2 for having no Touchstones. | + | | Humanity 10 (Five Dice) | One night without human contact. |
| - | −1 for protecting | + | | | Lying in defense of the Masquerade. |
| - | +1 for protecting | + | | | Spending more than one Vitae in a night. |
| - | | + | | Humanity 9 (Five Dice) | Watching humans eat a meal. | |
| + | | | Committing a superhuman feat of physical prowess. | ||
| + | | | Feeding from the unwilling or unknowing. | ||
| + | | | Urging another’s behavior with a Discipline. | ||
| + | | | Spending | ||
| + | | Humanity 8 (Four Dice) | Creating a ghoul. | | ||
| + | | | Rejected by a human. | | ||
| + | | | Riding | ||
| + | | | Depriving another of consent with a Discipline. | ||
| + | | | Spending most of a day in the sun. | | ||
| + | | Humanity 7 (Four Dice) | One week active without human contact. | ||
| + | | | Surviving something that would hospitalize a human. | ||
| + | | | Injuring someone over blood. | ||
| + | | Humanity 6 (Three Dice) | Falling into torpor. | ||
| + | | | Feeding from a child. | ||
| + | | | Reading | ||
| + | | | Experiencing a car crash or other immense physical trauma | ||
| + | | Humanity 5 (Three Dice) | Two weeks active without human contact. | ||
| + | | | Reaching Blood Potency 3. | | ||
| + | | | Death of a mortal family member. | ||
| + | | | Joining a covenant to the point of gaining Status for it. | | ||
| + | | Humanity 4 (Two Dice) | Learning a dot of Crúac | ||
| + | | | Impassioned violence. | ||
| + | | | Spending a year or more in torpor. | ||
| + | | | Surviving a century. | ||
| + | | | Accidentally killing. | ||
| + | | Humanity 3 (Two Dice) | One month active without human contact. | ||
| + | | | Reaching Blood Potency 6. | | ||
| + | | | Death of a mortal spouse or child. | ||
| + | | | Impassioned killing. | ||
| + | | Humanity 2 (One Die) | One year active without human contact. | ||
| + | | | Premeditated killing. | ||
| + | | | Seeing a culture that didn’t exist when you were alive. | ||
| + | | | Surviving 500 years. | ||
| + | | | Creating a revenant. | ||
| + | | Humanity | ||
| + | | | Heinous, spree, or mass murder. | ||
| + | | | Killing your Touchstone. | | ||